Felix Westin on Twitter: "Totally revamped atmospheric rendering with volumetric fog, denser, higher resolution clouds, ray-marched god rays and a physically based moon. All while running faster than before and fully VR
![Bigscreen on Twitter: "⚡️The LIGHTING UPDATE⚡️ 🔹improved soft shadows 🔹no blown out highlights 🔹reduced distracting "god rays" in VR Version 0.96.1 is rolling out to all headsets including @Oculus Quest today. https://t.co/0zvY0LVRXS Bigscreen on Twitter: "⚡️The LIGHTING UPDATE⚡️ 🔹improved soft shadows 🔹no blown out highlights 🔹reduced distracting "god rays" in VR Version 0.96.1 is rolling out to all headsets including @Oculus Quest today. https://t.co/0zvY0LVRXS](https://pbs.twimg.com/media/EOgKZvgVUAAW4IW.jpg)
Bigscreen on Twitter: "⚡️The LIGHTING UPDATE⚡️ 🔹improved soft shadows 🔹no blown out highlights 🔹reduced distracting "god rays" in VR Version 0.96.1 is rolling out to all headsets including @Oculus Quest today. https://t.co/0zvY0LVRXS
![GeForce.com Fallout 4 God Rays Quality (NVIDIA Volumetric Lighting) Interactive Comparison: Ultra vs. High - Example #001 GeForce.com Fallout 4 God Rays Quality (NVIDIA Volumetric Lighting) Interactive Comparison: Ultra vs. High - Example #001](http://images.nvidia.com/geforce-com/international/images/fallout-4/fallout-4-god-rays-quality-001-high.png)