![High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial](https://i.pinimg.com/736x/2b/d5/5f/2bd55f6c59d008aed36c8bbc73bf8a9b--d-texture-d-max.jpg)
High quality physically based game asset - part 7 metallic and roughness maps | Game assets, Hand painted textures, Zbrush tutorial
Need Help | 3Ds Max 2017 | Normal Map issues with Physical Materials | Vray| - Autodesk Community - 3ds Max
![Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://aws1.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/5/5fcbbafab09282d5ef31396103af6ff5e515d3e2_2_1024x859.png)
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax i m beginner and where do i assign these maps?(albedo-ao-height-normal- roughness-gloss-...) : r/3dsmax](https://preview.redd.it/50yszsq5vmq11.jpg?auto=webp&s=8d65db36589c721d0f4e1c44b8e708f164eb0633)